In addition to being an overall DPS boost, this talent is a prerequisite for both. 3 points: Reduces the pushback suffered from damaging attacks while casting [Healing Touch], [Wrath], [Entangling Roots], [Cyclone], [Nourish], [Regrowth] and [Tranquility] by 70%. Requires 30 points in Balance Talents Causes X Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you. They do a respectable amount of damage, although they are quickly dispatched by AoEs due to their somewhat low health. Bottom Line: If you are going to be doing healing in raids or going deep into the Restoration tree, definitely get it. Bottom Line: Highly recommended, less itemizing in hit rating means more spell power. Bottom Line: Good in solo play, great for raiding. The Infected Wound reduces the movement speed of the target by 50% and the attack speed by 20%. This is a strong talent for cat druids, especially if you PvP. Most useful when raiding since it has time to tick. This one talent usually yields around 35 mana/5(at 70). Effect lasts 15 sec and has a 30 sec cooldown. WoW Classic DPS Balance Druid Specializations There are three specialization talent trees for Classic Druids: Balance (ranged spell DPS), Feral Combat (melee tank and DPS), and Restoration … The benefits from this spell are largely gear-based. For raiding or 5-mans it has some utility during the first few seconds of the fight before the tank has built up a good aggro lead, or when there are adds being picked up by DPSers and other healers. 5 points: Increase your Intellect by 20%. Lasts 15 sec. The healing and duration of the spell is increased by 50%. Useful but never essential. Wow. Bottom Line: If you're Feral or Balance, you'll want this. Bottom Line: This talent can greatly enhance your survivability in PvP. Arcane and Nature spell damage increased by 10%. Requires 40 points in Balance Talents Requires 30 points in Balance Talents Increases damage done by your Hurricane and Typhoon spells by X%, and increases the range of your Cyclone spell by Y yards. A good balance druid will be able to maintain uptime on the eclipse that matters the most. Increases the critical effect chance of your Regrowth spell by X%. Shapeshifting 1. While some specializations have lots of options and different builds, Balance Druids do not have a ton of options. Summons 3 treants to attack the enemy target for 30 sec. Don’t get moonkin form. Shapeshift into Moonkin Form. In PvE, the treants can noticeably increase your overall DPS. Faster healing touch. ^^ The gameplay in Stormx 3 is similar to balance… Also, this talent unlocks. Bottom Line: Now active all the time, these points might now be worth taking as they allow you to be a bit more efficient. Requires 10 points in Feral Talents While Balance Druids are considered to be non-viable in PvE, they can be quite fun and strong in PvP. As of patch 3.0.8 it also now grants the bonus in armor that offsets the elimination of the effects of talent armor multipliers which used to work on bonus armor. Bottom Line: A must have for druids of all specs now. 5 points: Increases the Attack Power reduction of your [Demoralizing Roar] by 40% and the damage caused by your [Ferocious Bite] by 15%. This section concerns content exclusive to. Useable in all shapeshift forms. 5 points: Your [Starfire] spell gains an additional 20% and [Wrath] gains an additional 10% of your bonus damage effects. Best Druid Leveling Spec from 1-120 2. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.". 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